The Species Page is Under Construction

Species

Index Google Doc

Human

Humans are the most prevalent species in The Mortal Realm of Telzerith. They range from 4ft. tall to 7ft. tall. Many of them have fair, tanned, olive, or dark skin, and a wide range of hair colours.

Humans live around 80 years, and reach adolescence around 20.

  • Adaptable:
  • Humans gain +1 to a Score of their choice, and -1 to a Score of their choice.

  • Versatile:
  • Humans gain a bonus to a Skill of their choice equal to half of their Level.

    Elf

    Elves are a mysterious species, no-one truly knows where they came from originally, but they are not native to Telzerith, at least not The Mortal Realm. They range from 6ft. tall to 8ft. tall. They often have pale or fair skin, dark hair, elongated double-pointed ears, and slim builds.

    Elves live around 300 years, and reach adolescence around 50.

  • Dextrous:
  • Elves gain +1 to their Dexterity Score, but -1 to their Endurance Score.

  • Hunter’s Eyes:
  • Elves have the gift of Dark Sight. They can see in Dim Light as if it were properly lit, and in Darkness as if it were Dim Light. They see this as shades of green.

  • Wildman:
  • Elves are used to the woods, and being surrounded by nature, not cities. They have Advantage on Survival Skill Checks to navigate or track in the wilderness, but Disadvantage on Survival Skill Checks to navigate or track in an urban city.

  • Nature Kin:
  • Elves have an affinity for nature, they gain the Druidcraft Perk without having to meet the requirements.

    Dwarf

    Dwarves are one of the oldest creatures in Telzerith, they live underground, in massive fortresses. They range from 2ft. tall to 4ft. tall. Often they have tanned or dark skin, dark hair, and are always bearded. They are short and stout people, and build their lives around mining and digging.

    Dwarves live around 150 years, and reach adolescence around 25.

  • Stout:
  • Dwarves gain +1 to their Endurance Score, but -1 to their Dexterity Score.

  • Cavern Sense:
  • Dwarves have the gift of Dark Sight. They can see in Dim Light as if it were properly lit, and in Darkness as if it were Dim Light. They see this as shades of orange.

  • Urbanite:
  • Dwarves are used to their sprawling underground cities, and do not often venture into nature. They have Advantage on Survival Skill Checks to navigate or track in urban cities, but Disadvantage on Survival Skill Checks to navigate or track in the wilderness.

  • Earthborn:
  • Dwarves are gifted with earth magic, they gain the Earthmold Perk without having to meet the requirements.